[Telecentres] telecentres Digest, Vol 70, Issue 4

Tara Dahal tmdahal at gmail.com
Mon Aug 22 06:18:51 BST 2011


On 8/19/11, telecentres-request at wsis-cs.org
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> Today's Topics:
>
>    1. CfP: ACHI 2012 || January 30 - February 4,	2012 - Valencia,
>       Spain (Alejandro Canovas)
>    2. CfP: eL&mL 2012 || January 30 - February 4,	2012 - Valencia,
>       Spain (Cristina Pascual Gonzalez)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 18 Aug 2011 23:36:29 +0200
> From: Alejandro Canovas<alcasol at upvnet.upv.es>
> To: telecentres at wsis-cs.org
> Subject: [Telecentres] CfP: ACHI 2012 || January 30 - February 4,	2012
> 	- Valencia, Spain
> Message-ID: <201108182136.p7ILaSl3029056 at smtp.upv.es>
> Content-Type: text/plain; charset=us-ascii
>
>
> INVITATION:
>
> =================
> Please consider to contribute to and/or forward to the appropriate
> groups the following opportunity to submit and publish original
> scientific results to ACHI 2012.
> The submission deadline is set to September 5, 2011.
> In addition, authors of selected papers will be invited to submit
> extended article versions to one of the IARIA Journals:
> http://www.iariajournals.org
> =================
>
>
> ============== ACHI 2012 | Call for Papers ===============
>
> CALL FOR PAPERS, TUTORIALS, PANELS
>
> ACHI 2012: The Fifth International Conference on Advances in
> Computer-Human Interactions
>
> January 30 - February 4, 2012 - Valencia, Spain
>
> General page: http://www.iaria.org/conferences2012/ACHI12.html
>
> Call for Papers: http://www.iaria.org/conferences2012/CfPACHI12.html
>
> - regular papers
> - short papers (work in progress)
> - posters
> -ideas
>
> Submission page: http://www.iaria.org/conferences2011/SubmitACHI12.html
>
> Submission deadline: September 5, 2011
>
> Sponsored by IARIA, www.iaria.org
>
>
> Extended versions of selected papers will be published in IARIA
> Journals: http://www.iariajournals.org
>
> Please note the Poster Forum and Work in Progress options.
>
> The topics suggested by the conference can be discussed in term of
> concepts, state of the art, research, standards, implementations,
> running experiments, applications, and industrial case studies. Authors
> are invited to submit complete unpublished papers, which are not under
> review in any other conference or journal in the following, but not
> limited to, topic areas.
>
> All tracks are open to both research and industry contributions, in
> terms of Regular papers, Posters, Work in progress,
> Technical/marketing/business presentations, Demos, Tutorials, and Panels.
>
> Before submission, please check and conform with the Editorial rules:
> http://www.iaria.org/editorialrules.html
>
> ACHI 2012 Topics (topics and submission details: see CfP on the site)
>
> INTER: Interfaces
> Graphical user interfaces; Intelligent user interfaces; Adaptive user
> interfaces; Multi-modal user interfaces; Context-based interfaces;
> Virtual reality and 3D interfaces; Speech and natural language
> interfaces; Interfaces for collaborative systems; Interfaces for
> restricted environments; Internationalization and reflections of culture
> on interface design; Interfaces for disadvantaged users; Interface
> specification and design; Interface prototyping; Interface testing;
> Interface evaluation; Interface generators and other tools for
> developing interfaces; Data visualization; Visualization techniques;
> Interactive visualization
>
> OUI: Organic user interfaces
> Interface-oriented materials and devices; Physical and digital
> representation; Sensing and display technologies; Rollable and foldable
> displays with tactile properties; Skin-based input; Analog input
> interaction design; Flexible display technologies; Functional-based
> display forms; Flexible-computing and curve computer interactions; 3D
> continuous display interfaces
>
> HAPTIC: Haptic interfaces
> Fundamental of haptic interactions; Tangible user interfaces;
> Bidirectional information flow ; Haptography; Haptic feedback and
> control; Bodyware (embedded sensors; flexible structures, associative
> memories, actuation and power systems); Magnetic levitation haptic
> interfaces; Kinetic motion-based interaction; Kinetic motion and haptic
> design; Mindware (learning, adaptation, head-hand coordination, bimanual
> coordination; discovering affordance, interaction and imitation);
> Language of motion / Gesture annotation; Interfaces with kinetic
> properties; Sensor actuator design, development and evaluation; Linear
> haptic display; Fingertip haptic display; Pen based force display; High
> bandwidth force display; Quality of experience model for haptic
> interactions; Haptics rendering;
>
> SYSTEMS: Interactive systems
> Highly interactive systems; Intelligent agents and systems; Adaptive
> systems; Context-aware systems; Multi-user multi-interface systems;
> Collaborative systems; Computer-supported cooperative work; Distributed
> information spaces; Communicators and advisory systems; Interaction
> through wireless communication networks
>
> DEVICES: Interaction devices
> General input and output devices; Virtual reality input and output
> devices; Interaction devices for immersive environments; Shareable
> devices and services; Mobile devices and services; Pervasive devices and
> services; Small displays; Very large displays; Tangible user interfaces;
> Wearable computing; Interaction devices for disadvantaged users;
> Interaction devices for computer games
>
> DESIGN & EVAL: Interaction & interface design & evaluation
> Interface metaphors; Interaction styles; Interaction paradigms;
> Requirements specification methods and tools; Analysis methods and
> tools; Design methods and tools; Evaluation paradigms; Evaluation
> methods and tools; Evaluation frameworks; Scenarios; Task analysis;
> Conceptual design; Physical design; Information architecture;
> Information design for websites; Guidelines and heuristics; Experience
> design; Environmental design; Ethnography; Contextual design; Service
> design;
>
> MODELS: Principles, theories, and models
> Cognitive models; Conceptual models; Mental models; Frameworks for
> cognition; Model-based design of interactive systems; Formal methods in
> human-computer interaction
>
> USER: User modeling and user focus
> Usability and user experience goals; User testing; User modeling; User
> profiling; Predictive models (e.g., for user delay prediction); Human
> perceptible thresholds; User support systems; Psychological foundations
> for designing interactive system; Human information processing; Digital
> human modeling; Engineering psychology; Ergonomics; Hearing and haptics;
> Affective computing
>
> PARADIGMS: Traditional and emerging paradigms
> Interaction paradigms; Mobile computing; Wearable computing;
> Location-aware computing; Context-aware computing; Ubiquitous computing;
> Pervasive computing; Transparent computing; Attentive environments;
> Virtual reality; Augmented reality and tangible bits; Immersive
> environments; Human-based computation; Visual languages and
> environments; End-user programming; Hypermedia advances and
> applications; New visions of human-computer interaction
>
> ACCESS: Usability and universal accessibility
> Interaction and interface design for people with disabilities;
> Interaction and interface design for the young and the elderly;
> Universal access and usability; Usability engineering; Usability testing
> and evaluation; Usability and internationalization
>
> HUM-ROBOTS: Human-robot interaction
> Fundamentals of human-robot cooperation; Cognitive models of human-robot
> interaction; Adaptable autonomy and knowledge exchange; Autonomy and
> trust; Awareness and monitoring of humans; Task allocation and
> coordination; Human guided robot learning; User evaluations of robot
> performance; Metrics for human-robot interaction; Long-term interaction
> robotics; Health and personal care robotics; Social Robotics;
> Multi-modal human-robot communication; Robot intermediaries; Experiments
> and applications
>
> HUM- AGENTS: Agents and human interaction
> Principles of agent-to-human interaction; Models for human-agent
> interaction; Social persuasion in human-agent interaction; Designing for
> human-agent interaction; Socially intelligent agents and the human in
> the loop; Agents for human-human interaction; Agent-based
> human-computer-interaction; Human cooperation and agent-based
> interaction; Human interaction with autonomous agents Agent-based
> human-robot interaction; Human and artificial agents emotional interaction
>
> SOCIAL: Social aspects of human-computer interaction
> Societal implications of human-computer interactions; Social computing
> and software Online communities Weblogs and other community building
> tools Online support for discovery and creativity; Tool support for
> discovery and innovation Expressive and attentive interfaces and
> environments Affective aspects of human-computer interaction Emotional
> design
>
> GAMES: Computer games and gaming
> Computer game technology; Computer game engineering; Foundations of
> computer game design and development; Development processes and
> supporting tools; Management aspects of computer game development;
> Architectures and frameworks for computer games; Game-based training and
> simulation; Serious games; Multi-user games; Online games; Online
> gaming; Game theories; Audio, video and text in digital games; New
> computer games and case studies; Performance improvements in computer
> games; Social impact of games and gaming
>
> EDUCATION: Human-computer interaction in education and training
> Interactive systems for education and training; Online and
> communications support for education and training; Interfaces,
> interactions and systems for distance education; Software tools for
> courseware development and delivery; Collaborative systems for teaching,
> studying and learning; Handheld mobile devices for education and
> training; Advisory and recommendation systems Techniques and tools for
> information localization, retrieval & storage; Web annotation systems;
> Case studies and applications
>
> MED APPS: Applications in medicine
> Interactive systems for medical applications; Interactive systems for
> telemedicine; Interactive systems for telehealth; Interactive systems
> for telepathology; Interactive systems for telecardiology; Interactive
> systems for telesurgery; Interactive personal medical devices; Digital
> imagery and visualization frameworks; Role of colors and color imaging
> in medicine; Multidimensional projections with application to medicine;
> Data mining and image retrieval techniques for medical applications;
> Imaging interfaces and navigation; Internet imaging localization,
> retrieval and archiving; Video techniques for medical images; Internet
> support for remote medicine; Computer-controlled communications for
> medical applications; Medical informatics; Software and devices for
> patient monitoring; Interactive software for therapy and recovery
>
> TELECONF: Teleconferencing
> Fundamentals for teleconferencing; Platforms for teleconferencing;
> Devices for teleconferencing; Videoconferencing, Web Conferencing;
> Performance in teleconference applications; Real-time aspects in
> teleconferencing; Privacy and security in teleconference applications;
> QoS/SLA for teleconferencing applications; Teleconferencing services;
> Business models for teleconferencing
>
> APPLICATIONS: Other domain applications
> Interactive interfaces and systems for scientific applications;
> Interactive interfaces and systems for engineering applications;
> Interactive interfaces and systems for business applications;
> Interactive interfaces and systems for activities in arts & humanities;
> Interactive interfaces and systems for scientific research; Other
> applications of interactive interfaces and systems
>
> Committee:
> http://www.iaria.org/conferences2012/ComACHI12.html
> ====================
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 19 Aug 2011 03:37:14 +0200
> From: Cristina Pascual Gonzalez<cris.pascual.gonzalez at gmail.com>
> To: telecentres at wsis-cs.org
> Subject: [Telecentres] CfP: eL&mL 2012 || January 30 - February 4,
> 	2012 - Valencia, Spain
> Message-ID: <201108190137.p7J1bE0O000348 at smtp.upv.es>
> Content-Type: text/plain; charset=us-ascii
>
>
> INVITATION:
>
> =================
> Please consider to contribute to and/or forward to the appropriate
> groups the following opportunity to submit and publish original
> scientific results to eL&mL 2012.
> The submission deadline is set to September 5, 2011.
> In addition, authors of selected papers will be invited to submit
> extended article versions to one of the IARIA Journals:
> http://www.iariajournals.org
> =================
>
>
> ============== eL&mL 2012 | Call for Papers ===============
>
> CALL FOR PAPERS, TUTORIALS, PANELS
>
> eL&mL 2012: The Fourth International Conference on Mobile, Hybrid, and
> On-line Learning
>
> January 30 - February 4, 2012 - Valencia, Spain
>
> General page: http://www.iaria.org/conferences2012/eLmL12.html
>
> Call for Papers: http://www.iaria.org/conferences2012/CfPeLmL12.html
>
> - regular papers
> - short papers (work in progress)
> - posters
> - ideas
>
> Submission page: http://www.iaria.org/conferences2011/SubmiteLmL12.html
>
> Submission deadline: September 5, 2011
>
> Sponsored by IARIA, www.iaria.org
>
> Extended versions of selected papers will be published in IARIA
> Journals: http://www.iariajournals.org
>
> Please note the Poster Forum and Work in Progress options.
>
> The topics suggested by the conference can be discussed in term of
> concepts, state of the art, research, standards, implementations,
> running experiments, applications, and industrial case studies. Authors
> are invited to submit complete unpublished papers, which are not under
> review in any other conference or journal in the following, but not
> limited to, topic areas.
>
> All tracks are open to both research and industry contributions, in
> terms of Regular papers, Posters, Work in progress,
> Technical/marketing/business presentations, Demos, Tutorials, and Panels.
>
> Before submission, please check and conform with the Editorial rules:
> http://www.iaria.org/editorialrules.html
>
> eL&mL 2012 Topics (topics and submission details: see CfP on the site)
>
> Learning-oriented devices and networks
> Mobility (IEEE 802.11 standards, engineering, smart devices); Mobile
> communications; Hardware/software systems for mobile communications;
> Evolution from 3G to 4G and beyond; Mobile networking; Wireless
> networking; Wireless access (WPAN, WLAN, WLL); Mobile IP, VoIP, IPTV,
> etc.; Satellite technologies for e-learning; Next generation of mobile
> technology; User-oriented device interfaces; Adaptable student/device
> interaction; Wearable devices
>
> Learning-oriented technologies
> Architecture of learning technology systems; Informal learning;
> Formal/informal exploratory and serendipitous learning; Advanced uses of
> multimedia and hypermedia; Integrated learning and educational
> environments; Remote and wireless teaching technologies;
> Anytime/anywhere e-learning and wearable network devices; Adaptive
> e-learning and intelligent applications/tools; Agents technology;
> Intelligent tutoring systems; Training e-learning teachers; Practical
> uses of authoring tools; Application of metadata and virtual reality
>
> Tools and platforms
> eL&mL learning tools (basic infrastructure, content management,
> cross-media publishing, social & cooperative learning, lecture
> recording); Tools and architectures for mobile/ubiquitous e-learning;
> SOA for e-learning; Web 2.0 and social computing for learning;
> Ontologies and semantic Web standards for e-learning; Adaptive and
> personalized educational hypermedia; Peer-to-Peer learning applications;
> Social software for collaborative learning; Socially intelligent agents;
> e-Learning platforms, portals and virtual learning environments;
> Embedded systems education; Wearable computers and education; Multimedia
> environment for teaching; Web-based learning, including Wikis and Blogs;
> Learning content management systems
>
> On-line learning
> Content engineering (authoring, standards, metadata, process models);
> Internet based systems; Navigational aspects for on-line learning;
> Virtual spaces for learning communities; Internet supported ubiquitous
> learning; Mobile eLearning applications; Pervasive eLearning scenarios;
> Multi-agent technology applications in Web-based education; Semantic
> social networks; Community discovering in social learning systems;
> Social structure exploitation in e-learning
>
> Mobile learning, teaching, and training
> Advanced teaching and learning technologies for mobile learners;
> Advanced software and hardware systems for mobile learning and teaching;
> Virtual mobile learning environments; Adaptive learning strategies
> Advanced curriculum and courseware for mobile learning and training;
> Security issues of mobile learning; Learning management systems for
> mobile learning; Ontologies and pedagogical models; Testing, assessment
> and quality issues of mobile learning; Faculty and professional
> development on mobile teaching and learning Infrastructure,
> administrative and organizational issue of mobile learning; Applications
> of mobile technology in open, distance, and corporate education;
> National and international projects, strategies, and policies on mobile
> learning
>
> Hybrid learning
> Didactics of eL&mL (informal learning, ambient and augmented learning,
> cooperative learning); Teacher-centric and student-centric approaches;
> Self-learning integrated methodology; Learner autonomy; Interactive
> hybrid learning; Assessment strategy for hybrid learning; Collaborative
> learning/groupware; Content management for hybrid learning; Digital
> libraries for hybrid learning; Effective content development experiences
> in hybrid; earning; Improved flexibility of learning process;
> Institutional policies; Instructional design issues; Organizational
> framework for hybrid learning; Outcome based teaching and learning;
> Pedagogical issues
>
> Challenging technical aspects
> Tutoring eLearning applications and services; Teaching eLearning
> methodologies and technologies; National and international projects on
> e-learning; e-Learning industry and universities programs; Application
> of instructional design theories; Reflection in learning software and
> hardware; Social impact metrics on distance learning; Methodologies and
> processes for education; Curriculum projects and experiences; Educating
> the educators; Simulated communities; Online mentoring; Cultural,
> social, and gender issues; Personalization; Corporate training
>
> Assessing eL&mL
> Organization of eL&mL (quality management, learning networks); Cost
> models for eLearning; E-market place for higher education; Evaluation of
> eLearning; Social benefits of eLearning; e-Learning effectiveness and
> outcomes; Global trends in eLearning
>
> Education in developing regions
> National/international strategies; Evaluation of learning technology
> systems; Emerging and best practices; Managing quality in eLearning;
> Standards related activities
>
> Committee:
> http://www.iaria.org/conferences2012/ComeLmL12.html
> ====================
>
>
> ------------------------------
>
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> End of telecentres Digest, Vol 70, Issue 4
> ******************************************
>


-- 
Respected Sir/Mm;
Also Please circulate among Nepalese circle !
      Sub:Cybermetrics, STI information; May I request to share your
ideas; advises, suggestions: Greeting & Solute, Nepal's New
constitution सँघिय लोकतान्त्रीक जनगणतन्त्र नेपाल !  ;  Federal
Republic Nepal;  a very highly intellectual approach designing  to
develop prosperous  New Nepal; upgrading a civilised cyber cultural
society; openining the door of this 21th century; in the Himalayan
paradise: “Shangrila,”: Nepal / Grateful and thanks;              .
Tara Mani Dahal
 ASIS&T & ALA Member: Prev. (Affiliated Member) ,New Nepal Knowledge
Consortium(NNKIC); Former Database & Information Officer RONAST(NAST);
Res; Kharibot_KumariMarg-63,BattishPutali, Kathmandu, NEPAL Tel.
977-1- 4495291/ Mob. 9849744988:E-learning & WINISIS;(by UNESCO)
user's interest profile; needs & demands...
->"माटो नै नरहे कहाँ खसाल्ने आँसु ? त्यसैले आऊ माटो छँदै रोऔँ..." जननी
जन्मभूमिश्च स्वर्गादपि गरीयसी ("Mother and Motherland are Greater than
 Heaven) //---->www.nepalipatro.com.np,
------->www.cindoc.csic.es/cybermetrics/
www.globalknowledge.org/
Cont..-> e-Democracy and intellectual freedom for New Nepal
--> :* UN Decl. : All human beings R born of free & equal right & dignity...
                    Thanks and grateful !
                     पत्राचारको लागी धन्यवाद !
http://www.success.co.il/knowledge/languages/nepali/index.html//
Cont.. Also, I apologoise if some images/animations may n't open.
....   Please circulate among Nepalese circle !


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