[Telecentres] Deadline extension: October 19 || ACHI 2013 || February 24 - March 1, 2013 - Nice, France

Cristina Pascual cris.pascual.gonzalez at gmail.com
Thu Oct 4 20:56:42 BST 2012



Please consider to contribute to and/or forward to the appropriate groups the following opportunity to 
submit and publish original scientific results to ACHI 2013.

The submission deadline is October 19, 2012.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA 
Journals: http://www.iariajournals.org


============== ACHI 2013 | Call for Papers ===============


ACHI 2013, The Sixth International Conference on Advances in Computer-Human Interactions
February 24 - March 1, 2013 - Nice, France

General page: http://www.iaria.org/conferences2013/ACHI13.html

Call for Papers: http://www.iaria.org/conferences2013/CfPACHI13.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2013/SubmitACHI13.html

Submission deadline: October 19, 2012

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA Journals:  http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org

Please note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, 
research, standards, implementations, running experiments, applications, and industrial case studies. 
Authors are invited to submit complete unpublished papers, which are not under review in any other 
conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, 
Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and comply with the Editorial rules: 

ACHI 2013 Topics (topics and submission details: see CfP on the site)

INTER: Interfaces

   Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user 
interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language 
interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; 
Internationalization and reflections of culture on interface design; Interfaces for disadvantaged 
users; Interface specification and design; Interface prototyping; Interface testing; Interface 
evaluation; Interface generators and other tools for developing interfaces; Data visualization; 
Visualization techniques; Interactive visualization

OUI: Organic user interfaces

   Interface-oriented materials and devices; Physical and digital representation; Sensing and display 
technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input 
interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing 
and curve computer interactions; 3D continuous display interfaces

HAPTIC: Haptic interfaces

   Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; 
Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative 
memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based 
interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, 
bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture 
annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; 
Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; 
Quality of experience model for haptic interactions; Haptics rendering;

SYSTEMS: Interactive systems

   Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; 
Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; 
Distributed information spaces; Communicators and advisory systems; Interaction through wireless 
communication networks

DEVICES: Interaction devices

   General input and output devices; Virtual reality input and output devices; Interaction devices for 
immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices 
and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; 
Interaction devices for disadvantaged users; Interaction devices for computer games

DESIGN & EVAL: Interaction & interface design & evaluation

   Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods 
and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation 
methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; 
Information architecture; Information design for websites; Guidelines and heuristics; Experience 
design; Environmental design; Ethnography; Contextual design; Service design;

MODELS: Principles, theories, and models

   Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of 
interactive systems; Formal methods in human-computer interaction

USER: User modeling and user focus

   Usability and user experience goals; User testing; User modeling; User profiling; Predictive models 
(e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological 
foundations for designing interactive system; Human information processing; Digital human modeling; 
Engineering psychology; Ergonomics; Hearing and haptics; Affective computing

PARADIGMS: Traditional and emerging paradigms

   Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware 
computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; 
Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; 
Visual languages and environments; End-user programming; Hypermedia advances and applications; New 
visions of human-computer interaction

ACCESS: Usability and universal accessibility

   Interaction and interface design for people with disabilities; Interaction and interface design for 
the young and the elderly; Universal access and usability; Usability engineering; Usability testing and 
evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction

   Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable 
autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task 
allocation and coordination; Human guided robot learning; User evaluations of robot performance; 
Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics; 
Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and 

HUM- AGENTS: Agents and human interaction

   Principles of agent-to-human interaction; Models for human-agent interaction; Social persuasion in 
human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the 
human in the loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human 
cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based 
human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

   Societal implications of human-computer interactions; Social computing and software Online 
communities Weblogs and other community building tools Online support for discovery and creativity; 
Tool support for discovery and innovation Expressive and attentive interfaces and environments 
Affective aspects of human-computer interaction Emotional design

GAMES: Computer games and gaming

   Computer game technology; Computer game engineering; Foundations of computer game design and 
development; Development processes and supporting tools; Management aspects of computer game 
development; Architectures and frameworks for computer games; Game-based training and simulation; 
Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in 
digital games; New computer games and case studies; Performance improvements in computer games; Social 
impact of games and gaming

EDUCATION: Human-computer interaction in education and training

   Interactive systems for education and training; Online and communications support for education and 
training; Interfaces, interactions and systems for distance education; Software tools for courseware 
development and delivery; Collaborative systems for teaching, studying and learning; Handheld mobile 
devices for education and training; Advisory and recommendation systems Techniques and tools for 
information localization, retrieval & storage; Web annotation systems; Case studies and applications

MED APPS: Applications in medicine

   Interactive systems for medical applications; Interactive systems for telemedicine; Interactive 
systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology; 
Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and 
visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections 
with application to medicine; Data mining and image retrieval techniques for medical applications; 
Imaging interfaces and navigation; Internet imaging localization, retrieval and archiving; Video 
techniques for medical images; Internet support for remote medicine; Computer-controlled communications 
for medical applications; Medical informatics; Software and devices for patient monitoring; Interactive 
software for therapy and recovery

TELECONF:  Teleconferencing

   Fundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing; 
Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in 
teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing 
applications; Teleconferencing services; Business models for teleconferencing

APPLICATIONS: Other domain applications

   Interactive interfaces and systems for scientific applications; Interactive interfaces and systems 
for engineering applications; Interactive interfaces and systems for business applications; Interactive 
interfaces and systems for activities in arts & humanities; Interactive interfaces and systems for 
scientific research; Other applications of interactive interfaces and systems

Committee: http://www.iaria.org/conferences2013/ComACHI13.html

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